Source Good Morning America Yahoo.com
Among the emerging details about Navy Yard shooter Aaron Alexiswas the fact that the former Navy reservist was obsessed with military-style video games, according to one of his friends, Michael Ritrovato.
"It got so bad -- was in his room all the time. ... He'd be late for work," Ritrovato told ABC News. "The reason was because he was staying up all night playing video games."
It's still unclear whether Alexis's obsession with violent video games may have played a role in Monday's shooting.
But with the release of Grand Theft Auto V, one of the video game industry's most anticipated (and most mature-themed) titles, falling so close to yet another shooting rampage, it is sure to fuel the debate about video game violence and its real-world counterpart.
So, what bearing could Alexis's video game playing have on his actions?
Katherine Newman, author of the book "Rampage: The Social Roots of School Shootings," said that the question of how video games, as well as other kinds of violent media, influence violent behavior is a complex one. "There is an association, but it's not a very robust one," she told ABC News. "After all, millions of kids use video games as entertainment and almost none of them do these kinds of acts."
Sen. Jay Rockefeller (D-W.Va.), who sponsored the Violent Contact Research Act of 2013, said it's too soon to jump to conclusions. "We've heard some news accounts that the shooter spent time playing violent video games but it is simply too early to know whether this motivated yesterday's senseless act of violence," he said.
A spokesperson for the Entertainment Software Association, which represents video game and computer game companies, said there's no medical or scientific research showing that video games cause people to be violent in real life. The ESA declined to comment on Alexis.
A report released by the Media Violence Commission, a branch of the International Society for Research on Aggression, looked at what more than 800 independent studies had to say about the link between violent media and aggressive behavior.
"Some commentators have argued that violent media, especially violent video games, are the primary cause of school shootings," the report said in its concluding comments. "Other commentators have argued there is no good evidence of any harmful effects of violent media, usually based on the results of one or two studies. Neither extreme is supported by the vast body of research in this domain."
Newman has a similar stance on how violent media and violent video games affect both teenagers and adults. "I'm sure that they are relevant, but I wouldn't rest my case there," she said. "Overemphasizing this connection is problematic, but it's neither irrelevant nor dispositive."
Reading about how violent video games may have indeed influence Aaron Alexis in the Navy Yard shooting rampage in Washington D.C.. It has been reported that Alexis heard voices in his head, after playing 18 hours per day violent video games(source). Friends state that Alexis spent a large amount of time playing violent video games, as if he was glued to his computers playing "shoot em up" games." Seems as if Aaron Alexis begin to live out the characters in virtual reality world on his video games, and it eventually caused him to go out commit heinous act of mass murder shooting.
End-Time Prophecy Watch Commentary
Best Way for Demon Possession and Role Playing Video Games
I find it very interesting the connection with Aaron Alexis violent actions, and violent video games in regards to what famous occultist Aleister Crowley had wrote many years ago. Crowley stated the following:
"There are three main methods for invoking any deity. The Third Method is the dramatic, which leads to possession. In the third method, identity is attained by sympathy. It is very difficult for ordinary man to lose himself completely in the subject of a play... but for those who can do so this method is unquestionably the best."
Magick in Theory and Practice. P.147 Aleister Crowley
What Crowley was writing about, that a actor or actress could directly or indirectly become possessed, by letting themselves be inhabited by the characters they were portraying in a play(while acting). This can also be seen as spirit channeling. Are we now seeing this practice invade video games and role playing games? We at End-Time Prophecy Watch Blog will exam this issue in a later article more in-depth.
Click here to listen to "End-Time Prophecy Watch Blogtalkradio Broadcast from 9/23/13, called Violent Video Games, Aaron Alexis, Spiritual Warfare.
Click here to listen to "End-Time Prophecy Watch Blogtalkradio Broadcast from 9/23/13, called Violent Video Games, Aaron Alexis, Spiritual Warfare.
1 Corinthians 15:33
Amplified Bible (AMP)
33 Do not be so deceived and misled! Evil companionships (communion, associations) corrupt and deprave good manners and morals and character.
The Yahoo! article is a joke. There is a plethora of scholarly research proving violent media leads to violent behavior.
ReplyDeleteThe poor man in the photograph has dead eyes. Clearly he was unsaved. This is a dead giveaway. T. W.
Dear God,
Please put your words in our mouths when we witness. Your word never returns void. Thank you for giving us opportunity to witness daily. Thank you for casting out our fears. Thank you for helping us mamifest gifts and fruits of your Holy Spirit. Thank you for helping us cast out demons, cleanse the lrpers and heal the sick as Jesus Christ commanded. We love you and we thank you for loving us. Thank you for helping us win souls back to you. In Jesus' name. Amen